“We spent a lot of time in the design phase, we played through a bunch of different systems just to push the boundaries. “We set out with the goal of creating a spiritual successor, one that would feel comfortable to an existing audience but also have some new things,” Quinn Duffy, Game Director at Relic Entertainment says.
0 Comments
![]()
|
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |